AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Middle East Q1 2024
Discover how the top 5 anime games performed on Android in the Middle East during Q1 2024, with insights from Sensor Tower.
In Q1 2024, the performance of the top 5 anime games on the Android platform in the Middle East showcased varied trends in downloads, revenue, and active users. Here are the detailed insights based on data from Sensor Tower.
ONE PUNCH MAN: WORLD from A PLUS JAPAN saw a notable start with weekly downloads peaking at around 51K in the last week of January. However, downloads gradually declined to approximately 1.9K by the end of March. Weekly revenue also followed a downward trend, starting at $4.7K and falling to $625 in the final week. The active user base decreased from 46.6K in late January to 13K by the end of March.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. experienced a peak in weekly revenue at $36.5K in late January, but it fluctuated throughout the quarter, ending at $14.7K in the last week of March. Weekly downloads started strong at 13.8K in the first week of January, then dipped to around 3K by the end of March. Active users showed resilience, maintaining numbers around 53.7K in the last week of March after a high of 77.7K in early January.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., had a significant weekly revenue of $38.4K at the beginning of January, which tapered off to $11.6K by the end of March. Weekly downloads fluctuated between 2.5K and 3.6K throughout the quarter. Active users remained relatively stable, with slight variations, ending at 29.3K in the final week of March.
CAPTAIN TSUBASA: ACE by Program Twenty Three showed a steady decline in weekly revenue from $9.2K in the first week of January to $4.6K by the end of March. Downloads peaked at 3.9K early in January but reduced to 2.1K in the last week of March. Active users saw a consistent increase, rising from 16.1K to 24.8K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., started with a weekly revenue of $7.5K in the first week of January and saw fluctuations, peaking again at $8.9K in mid-February, before ending at $2.9K in late March. Downloads varied, starting at 7.3K and ending at 2.4K. Active users showed a peak of 19.5K in early January and settled at 15.6K by the end of March.
For more insights and detailed analysis, visit Sensor Tower.